Star Citizen 3.9 Survival Mechanics & Player Status - What We Know
Star Citizen's Player Status System is getting some major updates in Alpha , CIG have just done an AMA on the System as well and I wanted to summarize everything that we know about Food, Drink, Survival Mechanics, the Player Status System, Temperature etc… all into a single video.
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Star Citizen is an Open Development Alpha Project by Cloud Imperium. It is 2 Games really though, the Persistent Universe that aims to build a First Person MMO Space Sim that encompasses gameplay in ship & on ground, economy and pretty much anything else you can think of. It's built in the StarEngine (a modified Lumberyard Engine). You'll see massive Space Ships that you can fly with friends, land on planets, explore or whatever your way to whatever goal you choose. It's available to try in it's current Alpha State now, you can give feedback & influence the direction of the game BUT it is VERY ALPHA.
Squadron 42 is the Single Player Campaign of Star Citizen & the Spiritual Successor of Wing Commander. The Idea is the game is immersive, cinematic, beautiful & NO LOADING SCREENS once in game.
Both Games are currently in the Alpha of their development with the hope that SQ42 Episode 1 will have a Feature Complete Beta by Q3 2020.
I am suspecting to see something more like a Star Citizen PU "Beta" by the end of 2022 with permanent progression, though it could be a while after that before the game is considered "feature complete".
I am an independent Content Creator & Star Citizen Fan. I am not paid by CIG/RSI in anyway.
I am an Evocati Member and as such I am under an NDA for Closed Early Patch Releases of Star Citizen's Persistent Universe, known as the Evocati Test Flight (ETF).
GameGlass, Shadow & NordVPN referrals give me a small kickback, however I am not paid by them for any specific videos or promotion.
Music used is from the Game Star Citizen & Associated Mini-Games as licensed via the Cloud Imperium Games Fandom FAQ |
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